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Recast navigation with the Havok physics engine

· 1 min read

Video

This video shows Recast navigation working together with the Havok physics engine.

Recast builds the navigation mesh, and in August I added support for dynamic objects to it. Havok handles the physics. Anything that physics pushes around has to be taken into account by the navigation mesh, which is the job of the tile updates I described in my post about the Intel Level Up demo.