Glow engine videos from 2004 to 2020
2003-2004
A walkable visualisation of the Ministry of Textile in my home country. I worked on this project with Bouygues Construction, the French multinational. The goal was to show clients what the future buildings would look like.
The whole building:
The minister’s office:
The building itself was built in 2004.
2004
Dynamic stencil shadows and some character animation (with Doom textures):
First networking:
2007
The “Tubes” demo, built for one of Intel’s game development competitions. Deferred shading, dynamic shadows with shadow maps, particles and more.
The full trailer:
2008-2009
The “I Know Your Deeds” game demo, which won 1st and 2nd place in Intel’s Level Up game development competition. Landscape, foliage, grass and a dynamic time of day.
Playing with dynamic navigation meshes:
The “Little Zombie Susie” game demo, an unfinished submission to the IGF:
2010
A small engine and demo, optimised to run on the Samsung TVs of the time:
2014
“Iron Cube”, a voxel tank game and a wild mix of Minecraft and World of Tanks:
2015
A little game made in 2 days for the Ludum Dare competition:
HBAO ambient occlusion:
2017
A voxel game prototype, made together with @Sir_carma: