iakov.dev

Glow engine videos from 2004 to 2020

· 2 min read

2003-2004

A walkable visualisation of the Ministry of Textile in my home country. I worked on this project with Bouygues Construction, the French multinational. The goal was to show clients what the future buildings would look like.

The whole building:

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The minister’s office:

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The building itself was built in 2004.

2004

Dynamic stencil shadows and some character animation (with Doom textures):

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First networking:

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2007

The “Tubes” demo, built for one of Intel’s game development competitions. Deferred shading, dynamic shadows with shadow maps, particles and more.

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The full trailer:

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2008-2009

The “I Know Your Deeds” game demo, which won 1st and 2nd place in Intel’s Level Up game development competition. Landscape, foliage, grass and a dynamic time of day.

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Playing with dynamic navigation meshes:

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The “Little Zombie Susie” game demo, an unfinished submission to the IGF:

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2010

A small engine and demo, optimised to run on the Samsung TVs of the time:

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2014

“Iron Cube”, a voxel tank game and a wild mix of Minecraft and World of Tanks:

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2015

A little game made in 2 days for the Ludum Dare competition:

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HBAO ambient occlusion:

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2017

A voxel game prototype, made together with @Sir_carma:

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