Rasterising 3D models into voxels
Rasterisation into voxels
I’m playing with rasterising polygonal 3D models into voxels. The video shows the first version of the algorithm, and it isn’t right yet: there are cracks and holes in the result.
This picks up from my voxelisation test in October, where I rasterised a tank model into a 50x50x50 voxel field polygon by polygon, in the style of a 2D scanline algorithm, and the resolution was too low.