Glow engine on Android
I ported the Glow engine to Android over the last few weekends. To be honest, the port is based on the Google Native Client port of the engine, and recently I’ve spent a lot of time making Glow properly cross-platform. I’ll write more about it later.
My new Galaxy Note II is great, and I’ll write about it some time as well. It’s fast: it loads the voxel scene from my game in a time comparable to the PC.
