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Recast dynamic navigation meshes in gameplay

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Here are some examples of Recast dynamic navigation meshes used in gameplay.

My earlier videos showed the dynamic navigation meshes on their own, first on the Intel Level Up demo level and then together with Havok physics. This time they are part of the game. Little Zombie Susie has puzzles about creating paths for your NPC, and those depend on the navigation mesh updating when something in the level changes.