iakov.dev

Planning the gameplay before building it

· 1 min read

I’m working on my game design skills and did some brainstorming. I already have around 80 gameplay ideas.

I want a clear picture of the gameplay before I implement anything. I’ve already done two or three projects with no real gameplay at all.

Here’s my plan:

  1. Raw ideas, in my head and as pictures
  2. A design document
  3. A rough demo with simple graphics and animations
  4. Playtesting
  5. Final graphics and animations