iakov.dev

SIGGRAPH Asia 2010

· 1 min read

I went to SIGGRAPH Asia 2010 and found it interesting. I attended several courses and met a number of interesting people.

Tessellation is still the hot topic. It was discussed at length in both the DirectX 11 and the OpenGL 4.0 courses. Real-time ray tracing and stereoscopic rendering also came up a lot.

The timing suits my own work. The engine has just got a post-processing pipeline with motion blur, and deferred reflections are next on the list.