iakov.dev

HDR rendering with eye adaptation

HDR with light adaptation

· 1 min read

The Glow engine now has high dynamic range lighting with eye adaptation, so the exposure adjusts over time as the brightness of the scene changes. Rendering is also gamma-correct now.

I have also started on colour transformations (hue, saturation, brightness and so on). These are post-processing effects, like the motion blur from last month.

A building in the editor rendered with HDR and bloom