Antialiasing in the Glow engine
The Glow engine finally has antialiasing.
I used the Directionally Localized Antialiasing algorithm, the one from The Force Unleashed 2. It works in image space as a post-process. A high-pass filter finds the edges, and then they get blurred with a 5x5 kernel, or a 16x16 one for long edges.
It looks good. My screenshots have suffered from jaggies for a long time, and now they don’t.
Antialiasing off:

Antialiasing on:
