HDR and the editor so far
HDR is done

This is the editor as it stands now. The scene is an industrial set with tanks, pipes, barrels and a mast. A ladder entity (lestnica1) is selected, and the properties panel on the right shows its transform, flags such as cast shadow and traceable, and its material: a metal diffuse texture with bump and specular maps. The Create panel on the left lists what I can place: geometry, particles, lights, physics and collision shapes, AI areas, triggers and bots, and portals.
A few more tasks and the editor reaches its alpha version.