iakov.dev

HDR and the editor so far

HDR is done

· 1 min read

The Glow engine editor with an industrial scene and a selected ladder entity

This is the editor as it stands now. The scene is an industrial set with tanks, pipes, barrels and a mast. A ladder entity (lestnica1) is selected, and the properties panel on the right shows its transform, flags such as cast shadow and traceable, and its material: a metal diffuse texture with bump and specular maps. The Create panel on the left lists what I can place: geometry, particles, lights, physics and collision shapes, AI areas, triggers and bots, and portals.

A few more tasks and the editor reaches its alpha version.