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6000 animated entities in the Glow engine

A performance test of the Glow engine

· 1 min read

Video

The video above is a stress test of the Glow engine with 6000 animated entities in one frame.

There is no special optimisation in this scene. I haven’t used instancing, the usual way to draw thousands of copies of the same thing cheaply, so every entity goes through the normal rendering path. It can go faster than this.