Automatic voxelisation of a 3D model
I’ve been playing with automatic voxelisation of a 3D model, using the tank for my new game as the test.
The original model:

The model after voxelisation:

I voxelised it into a 50x50x50 voxel field, so the resolution definitely needs to go up. The model is rasterised into the voxel field one polygon at a time, in a similar way to the 2D scanline algorithm.