iakov.dev

A screenshot from the Deadly Light demo

· 1 min read

Bit by bit the engine is becoming usable after all sorts of changes. As usual, every time I read about an interesting idea it feels like the whole thing needs rewriting :). The latest ideas were concurrency, memory debugging, fragmentation and reference counting. Each round still leaves the engine safer and easier to use.

A screenshot from the “Deadly Light” demo:

Scene from the Deadly Light demo in the Glow engine editor