iakov.dev

Looking for a fresh game idea

· 1 min read

I’ve been racking my brain for a fresh game idea. It’s harder than I thought.

I have one idea, maybe a stupid one: an atomic bombing, shown in detail. In the first part you are the pilot of the bomber. After that you are a civilian escaping from the town, with burning people and death everywhere. The game would be about how terrible that is. It would be short, made specifically for the IGF, and closer to an interactive movie than a normal game.

I’d do it all in real 3D, with plenty of detail. Or maybe in 2D for the IGF, since they seem to like 2D games there.

Taking my game from 40 to 160 fps

· 1 min read

In testing, my game ran at an average of 40 fps on a GeForce 9600 with an Intel quad-core CPU. That’s the version I sent to the IGF.

A few days ago I noticed that every shadow in the level was being drawn every frame. I searched the source and found a line I had commented out for debugging. Putting it back doubled the speed, to about 80 fps. Then I switched off the grass and the NPC sensor system, which searches for enemies five times a second, and the frame rate went up to 400.

Little Zombie Susie gameplay

· 1 min read

The trailer held back most of the gameplay. This video shows the first several minutes of Little Zombie Susie as you would play them, from the start of the game.

Video

What the Little Zombie Susie trailer doesn't show

· 1 min read

I didn’t show all of the gameplay in the trailer. I wanted to keep a bit of mystery.

There is a lot more in the game. There are puzzles built around creating paths for your NPC, mines, automatic weapons, fights with humans, eating cows and so on.

I’ll post pictures and videos of all this here as I go.

New Little Zombie Susie video for the IGF

· 1 min read

Here is the new video for my IGF entry, Little Zombie Susie. The demo went in for the 1 November deadline, and this trailer goes with it.

Video

The gameplay isn’t finished yet. I hope to get it done in the next two weeks or so.

Explosions and a weapon for the zombie

· 1 min read

Video

I’m trying to finish a demo for the IGF (Independent Games Festival) competition, and the deadline is 1 November.

The new game has a zombie in it. This short video shows two things I’ve just got working: explosions, and a weapon for the zombie.