Planning the gameplay before building it
I’m working on my game design skills and did some brainstorming. I already have around 80 gameplay ideas.
I want a clear picture of the gameplay before I implement anything. I’ve already done two or three projects with no real gameplay at all.
Here’s my plan:
- Raw ideas, in my head and as pictures
- A design document
- A rough demo with simple graphics and animations
- Playtesting
- Final graphics and animations
